ACD Shaders 1.2.1 — God Rays / Shadow Quality

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- God rays strengthened and raised to 48 samples.
- God-ray shadow sampling now uses 8-tap PCF to reduce pixelated/stepped shafts.
- Shadow map target raised to 4096 with high-quality 16-tap PCF.
- Foliage alpha-test threshold raised to 0.65 so more semi-transparent leaf edges stay open to light.
- God-ray LOD no longer drops to 8/16 samples based on DeviceTier.
- Screen-space god rays raised to 3.15 intensity / 64 samples.
- End god rays raised to 3.5.

Note: actual maximum texture/shadow resolution and performance still depend on the Minecraft/RenderDragon platform and graphics settings; a resource pack cannot guarantee identical performance or internal renderer limits on every device.
