ITEM UPGRADER LITE / REFORGE — 1.0.0 (TEST BUILD)
Based on Item Upgrader 1.5.28 VV for Minecraft Bedrock.

- Separate pack and module UUIDs; separate terminal, recipe, script component, particles and player-data keys. The complete edition is not overwritten.
- Reward selection opens All Items directly, without a category menu.
- All supported enchanted-book levels join the same searchable, paginated reward grid. Unsupported enchantments are skipped using the running game API.
- No separate weapon/tool/armor/resource/block/rare/other/book/favorites tabs.
- Removed favorites selection controls, ranking access/writes and history screen navigation. Internal trade ledger remains for safe pending rewards and existing statistics.
- Preserved item values, book level values, chance formula, multipliers, quantities, maximum input, reward limits, trade safety, success/failure and reward reveal.
- Reduced overhead marker particles to one emission and rarity spark bursts to one.
- Unified reward definitions are built once per script session, then filtered without rebuilding enchantment items on every search.
- New Lite pack icon. Compact in-hand terminal texture retained.
- Portuguese (Brazil), English and Spanish translations retained.
- Vibrant Visuals resource capability and Chest Upgrade routes retained.

INSTALL / TEST
Import the mcaddon, enable both Lite behavior and resource packs.
Use a copy/test world first. Keep the Lite resource pack above Chest Upgrade and other packs that override server_form. Choose one Item Upgrader edition per world while testing; the complete edition remains installed separately.
Terminal recipe: cobblestone in the four corners, four iron ingots around redstone at the center. Command: /give @s cromos_lite:upgrader
Existing complete-edition terminals and progression are not migrated; Lite has separate player data.

VALIDATION / LIMITATIONS
JSON, JavaScript syntax, manifest dependencies, item identifiers and archive integrity checked locally. No Minecraft client is available here: mobile, console, multiplayer, first-join texture loading, enchantment availability and resource-pack order require in-game testing.
Native server forms still submit and reopen on +/- and confirmed search; this build does not promise removal of that engine-level flash or higher FPS. Lower particle counts and fewer menus are concrete reductions, not a measured performance claim.
