Seed Finder
Find the Minecraft seed you want
Pick a quick pick or add conditions: a structure within a distance of spawn, a biome near spawn, the spawn biome itself, a survival island or a minimum seed score. You can also describe it in plain English, such as “snowy spawn with a village and an ancient city nearby”. The seed search itself runs in your browser, so it is free and fast; only a typed description is sent to our AI to turn it into conditions.
Tips for a faster search
- Start with one or two conditions and generous distances, then tighten them.
- Common structures (villages, ruined portals, shipwrecks) are easy to match; mansions, mushroom fields and ice spikes are rare.
- Pick the exact version you play: structure placement and biomes changed in 1.18, 1.19, 1.20 and 1.21.
- Open any result on the seed map to check it, or use a finder such as the Village Finder or Stronghold Finder.
- Building a slime farm? The slime seed finder searches millions of seeds a second for slime chunks around your farm spot.
Questions
How does the seed finder work?
It generates candidate seeds and checks each one with the same world-generation code as the seed map, running on your own device. Seeds that meet every condition are ranked by seed score and can be opened on the map in one click.
Can I search Bedrock seeds?
Yes. Biome and spawn conditions work on Bedrock 1.18 and newer, and structure conditions use Bedrock's own placement. Structures whose Bedrock placement is not implemented are greyed out in the condition list rather than guessed.
Why does a search find nothing?
Strict combinations are rare: a mushroom island and a woodland mansion both within 500 blocks of spawn may appear in only a handful of seeds per million. Widen the distances, drop a condition or give the search more time.
What is the seed score?
A 0–100 rating (grades S to D) of the area around spawn: the spawn biome, how close villages, strongholds and other key structures are, biome variety including rare biomes, land and loot structures, and how flat the terrain is. A higher score means less travel at the start of a world.