This Add-On adds Origins and Classes to your game which you can pick at the start of your adventure. Originally created by Apace100, now ported into Bedrock.
Origins
Each Origin has their own unique advantages and disadvantages, changing how you play the game entirely. Choose one and embody it. There are up to Twenty-three (23) Origins to choose from, these are as follows:
Human
A regular human. Your ordinary Minecraft experience awaits.
Avian
The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another.
- Tailwind: You are a little bit quicker on foot than others, while also being able to sprint more efficiently.
- Featherweight: You fall as gently to the ground as a feather would.
- Vegetarian: Your diet is restricted to vegetables, and you won't be able to eat nor interact with meat consumables.
- Fresh Air: When sleeping, your bed needs to be at an altitude of at least 151 blocks, so you can breathe fresh air.
Arachnid
Their climbing abilities and the ability to trap their foes in spiderweb make the Arachnid perfect hunters.
- Webbing: When you hit an enemy in melee, they get temporarily stuck in a cobweb. Has a 13-second cooldown.
- Master of Webs: You are able to traverse cobwebs without being slowed down.
- Climbing: You are able to climb up any solid block you look at quickly by holding the jump button. Falling off while climbing mitigates fall damage received.
- Carnivore: Your diet is restricted to meat, and you won't be able to eat nor interact with vegetable consumables.
- Fragile: You have 3 less hearts of health than humans.
Elytrian
Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.
- Gift of the Winds: Propel yourself high up into the air. Has a 30-second cooldown before each use.
- Winged: You have Elytra wings without needing to equip any, and is never lost nor can be removed.
- Need for Mobility: You become heavy when wearing armor made out of iron, diamond or netherite pieces.
- Claustrophobia: Being somewhere with a low ceiling for too long will weaken you and make you slower.
- Brittle Bones: You take more damage from falling and flying into blocks.
- Aerial Combatant: You deal more damage as you glide with an Elytra.
Shulk
Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.
- Hoarder: Trigger the ability to switch to a different inventory space. Allowing you to store more items with 9 additional slots which are kept even upon death.
- Sturdy Skin: Even without wearing armor, your skin provides natural protection thus receiving 20% less damage from any source.
- Large Appetite: You easily get exhausted, depleting more hunger than normal.
- Unwieldy: The way your hands are formed provide no way of holding a shield upright. Attempting to block with a shield will immediately break it regardless of enchantments applied to it.
- Strong Arms: You are stronger and can break stone blocks without requiring any pickaxe.
Feline
With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet.
- Strong Ankles: You never take fall damage, no matter from which height you fall.
- Acrobatics: You are able to jump higher by jumping while sprinting.
- Nine Lives: You have 1 less heart of health than humans.
- Nocturnal: At places where the light level is low, you automatically get the strength and night vision status effects.
- Weak Arms: When not under the effect of strength, you mine blocks slower and attack weaker.
- Catlike Appearance: Creepers are scared of you and will only explode if you attack them first.
Enderian
Born as sons and daughters of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.
- Teleportation: Allows you to teleport directly at the block you are looking at. Has a short cooldown before each use.
- Scared of Gourds: You are afraid of pumpkins. For a good reason. As such, if you possess any pumpkin item within your inventory, you will get the weakness status effect.
- Familiar Face: Monsters and other endermans won't attack you even if you look directly at them without wearing a carved pumpkin, unless you attack them first.
- Hydrophobia: You receive damage over time while in contact with water.
Merling
These natural inhabitants of the ocean are not used to being out of the water for too long.
- Gills: You can breathe underwater, but not on land. Status effects such as water breathing, however, may help you in your ventures.
- Aqua Affinity: You may break blocks underwater as others do on land, and be able to see perfectly underwater.
- Sea Inhabitant: Underwater mobs wont naturally harm nor attack you, unless if you attack them first.
- Like Water: You naturally stay afloat on the water, and sink by sneaking whenever you want to.
- Ocean's Gift: You are invulnerable from damage dealt by tridents.
Blazeborn
Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the Nether.
- Impervious: Whenever you take magma, fire, or lava damage, temporarily increases the damage you inflict.
- Nether Inhabitant: Your natural spawn will be in the Nether.
- Ember: When you are on fire, any mob that you hit and the mobs around it will be ignited and be set on fire. This can only be triggered once every 3 seconds.
- Hotblooded: Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.
- Hydrophobia: You receive damage over time while in contact with water.
Phantom
As half-human and half-phantom offspring, these creatures can switch between a Phantom and a normal form.
- Phantomize: Use the ability item to turn into spectator mode. You exit this state when you stand still.
- Spiritual Body: While in spectator mode, you are invisible from others and can traverse through blocks, and you will be unable to interact with anything else.
- Undead: You begin to burn in daylight if you are not invisible or if not wearing any helmet.
Fox
Foxes are, though weak in terms of vitality, utilize their innate spiritual abilities to hide and strengthen their power.
- Camouflage: You blend in with the environment when you're sneaking, that hostile mobs wont naturally attack you - unless if you attack them first.
- Fast-footed: Due to your shorter legs and low exhaustion, your movement speed is increased and your size is decreased.
- Pounce: Charge the ability item by holding it and leap into the direction you are looking at. The more the charge, the greater the distance will be.
- Berry Craver: Sweet berries restores more hunger points when eaten, and would sometimes grant regeneration effects. You are also not damaged from berry bushes.
- Smaller Heart: Due to your overall smaller size, your heart is smaller, resulting in your maximum health being lowered by 4 hearts.
- Fast Metabolism: With your speed, and a smaller stomach, you get more hungry than usual.
- Strong Ankles: You never take fall damage, no matter from which height you fall.
Slimecican
Part human, part slime. Very unpleasant to touch with your bare hands.
- Bouncy Body: You mitigate a great portion of fall damage due to your bouncy yet sticky body.
- Super Jump: Your slime heritage gives you an improved leap, allowing you to jump higher. Knocking back and dealing damage to nearby mobs upon landing. This passive ability can only be triggerd once every 3 seconds.
- Sticky: Any entity that attacks you in melee gets slowed, and reduces the damage inflicted to you by 10%. You also look green and slimy.
- Fragmentation: You shrink to a portion of your size as your health falls, as well as your maximum health points.
- Recovery: You can consume and eat slime balls to recover a lost portion of yourself.
Inchling
Descendants of the smallest tribe, these creatures are as nimble as their size.
- Nimble: Inchlings are immune to thorns and velocity-based damage.
- Hyper-active: You are able to consume sugar even if you're full, granting a temporary movement speed boost.
- Small Apetite: Consuming sugar is enough for your needs, as it is gives long-lasting saturation effects to you. Requiring less food to keep going.
- Bite-sized: You are many times smaller and have 5 less hearts compared to that of a regular human.
Bee
Bees are cool. They fly, enjoy flowers, and die.
- Fatality: You deal 50% more damage to targets you hurt afflicted with fatal poison.
- Stingers: You carry up to 7 stingers at a time, and is used each time you inflict poison damage. Once all stingers are used up, you are bound to perish and die.
- Pollenate: During the day, you can stand on any flower and sneak to recover any [Stinger] you may have lost. However, this will break the flower.
- Diurnal: You work best in a sunny day, thus you are weakened and move slow at night or if it starts raining during the day.
- Short Lifespan: Bees have 3 less hearts than humans.
Starborne
Being born from the stars, you are a nonviolent, star-obsessed, mysterious, and potentially powerful person that fell from the stars into this blocky world we live in.
- Stress: This accumulates throughout you at a slow rate. Once it's filled up, you will violently explode - damaging everything that surrounds you. However, all of your abilities' cools down faster if your [Stress] is at 70%.
- Meditate: Diminish the [Stress] accumulated by sneaking, for as long as you are on full health.
- Cosmic Gift: Starbornes are beings blessed by the skies. Affected by less gravity, you are able to jump higher and descend back to the ground with grace - taking no fall damage whatsoever.
- Hyper Leap: Propel towards a certain direction you are looking at, and launching entities you were in into air. Has a short cooldown before each use.
- Shooting Star: Fires a star projectile towards the direction you are looking at, damaging mobs on impact. Has a cooldown before each use.
- Nonviolent: Starbornes have a chance of becoming temporarily immobilized whenever they are harmed by another entity. In this state, your vision is also temporarily hindered.
- Cold Vacuum: Starbornes are used to the coldness of the vast cosmos, therefore taking twice the fire damage - heat that they're not used to.
Piglin
Dominant race of the Nether, these humanoid creatures uses their sheer brawn and boasts their gold.
- Pride: The more gold items you carry in your inventory, worn, or held, the less damage you'll receive from any source. You can mitigate up to 90% of damage received this way.
- Boasting Firepower: Your melee attack inflicts additional damage equivalent to 10% of the damage you've dealt. Further increases the additional damage dealt by 10% per nearby entities present within 6 blocks.
- Gluttony: You get even more hungry than usual when replenishing health.
- Courage: You are immune from weakness and wither status effects.
- Nether Inhabitant: Your natural spawn will be in the Nether.
Elven
Elegant and agile beings with a deep connection to nature, skilled in archery, over which they have honed thanks to their great lifespan.
- Lifeweaver: Elves have great lifespan. When taking damage, immediately restores half of the damage taken. Then, grants Absorption for 12 seconds that scales depending on the amount of damage taken. This ability has a cooldown of 2 seconds.
- Endless Quiver: When wielding a bow in hand and you don't have any arrows in your inventory, automatically gives one for yourself.
- Imbued Shots: Whenever your bow's projectile hits a creature, a magical orb arches unto the target. This follow-up attack deals magic damage equivalent to your current health.
- Elegant: Due to your slender nature being an Elf, you can only wear light armor such as leather. You can also only wield bows as weapons, and nothing else.
- Swift: You are nimble and swift, with increased movement speed, you to traverse the terrain effortlessly.
- Permeable: You take 10% more damage.
Voidwalker
Born in the depths of a sinister realm, you have acquired the ability to manipulate and harness dark energies from within to harm others.
- Beelzebub: Call upon the gluttony, your melee attacks charges one stack of [Beelzebub], up to three. Then, deals additional damage based on your missing health.
- Soulburst: Release the absorbed life force. When [Beelzebub] reaches three stacks, consumes all of it, and deals additional damage equivalent to your currently missing health. Then, restores health equivalent to the current missing health of the entity you've attacked.
- Umbral Veil: Shrouds yourself in a dark energy when sprinting, granting additional speed and avoiding any physical damage. While sprinting, you get hungry more quickly.
- Sinister Aura: Nearby friendly mobs are frightened with your presence, and will run away from you.
- Life Drain: Whenever you deal damage, your health is reduced by the target's missing health, up to 50% of your max health. When your health is equal to 1, this will not reduce any further.
Diviner
Diviners possesses the ability to tap into the mystical energies of the universe, wielding them to protect and aid other players in need.
- Prescience: You can see the fate of others. Use to designate other players to link with. You and players you link with will be bound and share the same health point pool, increasing both of your health accordingly depending on the maximum health point they have. You can link up to 3 more players.
- Intervention: Manipulate and weave the stars into your favor. Swaps you and the other player's location, of whom you are linked with, if any. This works regardless of dimension. This has a 120-second cooldown.
- Oracle: Seek the fate with others. Under the effects of [Prescience], damage dealt or healing received will be distributed amongst you and players you're linked with.
- Aegis: Grant thee protection from harm. Prevents you, and any anyone whom you're linked with, from fatal damage. This has a cooldown of 120 seconds.
- Divine Aura: Players under the effect of [Prescience] will glow, and can be seen through walls. However, this glow will always persist on you.
- Fragility: