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Origins PE

BedrockAdd-onSurvival

by r4isen1920

Origins PE screenshot 1 of 12

About this add-on

This Add-On adds several Origins and Classes with passive abilities to the game, in which you choose upon the start of your adventure.

Read the author’s full description (2,335 words)

Written by r4isen1920 for the MCPEDL post, shown as published.

This Add-On adds Origins and Classes to your game which you can pick at the start of your adventure. Originally created by Apace100, now ported into Bedrock.

Origins

Each Origin has their own unique advantages and disadvantages, changing how you play the game entirely. Choose one and embody it. There are up to Twenty-three (23) Origins to choose from, these are as follows:

Human

A regular human. Your ordinary Minecraft experience awaits.

Avian

The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another.

  • Tailwind: You are a little bit quicker on foot than others, while also being able to sprint more efficiently.
  • Featherweight: You fall as gently to the ground as a feather would.
  • Vegetarian: Your diet is restricted to vegetables, and you won't be able to eat nor interact with meat consumables.
  • Fresh Air: When sleeping, your bed needs to be at an altitude of at least 151 blocks, so you can breathe fresh air.

Arachnid

Their climbing abilities and the ability to trap their foes in spiderweb make the Arachnid perfect hunters.

  • Webbing: When you hit an enemy in melee, they get temporarily stuck in a cobweb. Has a 13-second cooldown.
  • Master of Webs: You are able to traverse cobwebs without being slowed down.
  • Climbing: You are able to climb up any solid block you look at quickly by holding the jump button. Falling off while climbing mitigates fall damage received.
  • Carnivore: Your diet is restricted to meat, and you won't be able to eat nor interact with vegetable consumables.
  • Fragile: You have 3 less hearts of health than humans.

Elytrian

Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.

  • Gift of the Winds: Propel yourself high up into the air. Has a 30-second cooldown before each use.
  • Winged: You have Elytra wings without needing to equip any, and is never lost nor can be removed.
  • Need for Mobility: You become heavy when wearing armor made out of iron, diamond or netherite pieces.
  • Claustrophobia: Being somewhere with a low ceiling for too long will weaken you and make you slower.
  • Brittle Bones: You take more damage from falling and flying into blocks.
  • Aerial Combatant: You deal more damage as you glide with an Elytra.

Shulk

Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.

  • Hoarder: Trigger the ability to switch to a different inventory space. Allowing you to store more items with 9 additional slots which are kept even upon death.
  • Sturdy Skin: Even without wearing armor, your skin provides natural protection thus receiving 20% less damage from any source.
  • Large Appetite: You easily get exhausted, depleting more hunger than normal.
  • Unwieldy: The way your hands are formed provide no way of holding a shield upright. Attempting to block with a shield will immediately break it regardless of enchantments applied to it.
  • Strong Arms: You are stronger and can break stone blocks without requiring any pickaxe.

Feline

With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet.

  • Strong Ankles: You never take fall damage, no matter from which height you fall.
  • Acrobatics: You are able to jump higher by jumping while sprinting.
  • Nine Lives: You have 1 less heart of health than humans.
  • Nocturnal: At places where the light level is low, you automatically get the strength and night vision status effects.
  • Weak Arms: When not under the effect of strength, you mine blocks slower and attack weaker.
  • Catlike Appearance: Creepers are scared of you and will only explode if you attack them first.

Enderian

Born as sons and daughters of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.

  • Teleportation: Allows you to teleport directly at the block you are looking at. Has a short cooldown before each use.
  • Scared of Gourds: You are afraid of pumpkins. For a good reason. As such, if you possess any pumpkin item within your inventory, you will get the weakness status effect.
  • Familiar Face: Monsters and other endermans won't attack you even if you look directly at them without wearing a carved pumpkin, unless you attack them first.
  • Hydrophobia: You receive damage over time while in contact with water.

Merling

These natural inhabitants of the ocean are not used to being out of the water for too long.

  • Gills: You can breathe underwater, but not on land. Status effects such as water breathing, however, may help you in your ventures.
  • Aqua Affinity: You may break blocks underwater as others do on land, and be able to see perfectly underwater.
  • Sea Inhabitant: Underwater mobs wont naturally harm nor attack you, unless if you attack them first.
  • Like Water: You naturally stay afloat on the water, and sink by sneaking whenever you want to.
  • Ocean's Gift: You are invulnerable from damage dealt by tridents.

Blazeborn

Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the Nether.

  • Impervious: Whenever you take magma, fire, or lava damage, temporarily increases the damage you inflict.
  • Nether Inhabitant: Your natural spawn will be in the Nether.
  • Ember: When you are on fire, any mob that you hit and the mobs around it will be ignited and be set on fire. This can only be triggered once every 3 seconds.
  • Hotblooded: Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.
  • Hydrophobia: You receive damage over time while in contact with water.

Phantom

As half-human and half-phantom offspring, these creatures can switch between a Phantom and a normal form.

  • Phantomize: Use the ability item to turn into spectator mode. You exit this state when you stand still.
  • Spiritual Body: While in spectator mode, you are invisible from others and can traverse through blocks, and you will be unable to interact with anything else.
  • Undead: You begin to burn in daylight if you are not invisible or if not wearing any helmet.

Fox

Foxes are, though weak in terms of vitality, utilize their innate spiritual abilities to hide and strengthen their power.

  • Camouflage: You blend in with the environment when you're sneaking, that hostile mobs wont naturally attack you - unless if you attack them first.
  • Fast-footed: Due to your shorter legs and low exhaustion, your movement speed is increased and your size is decreased.
  • Pounce: Charge the ability item by holding it and leap into the direction you are looking at. The more the charge, the greater the distance will be.
  • Berry Craver: Sweet berries restores more hunger points when eaten, and would sometimes grant regeneration effects. You are also not damaged from berry bushes.
  • Smaller Heart: Due to your overall smaller size, your heart is smaller, resulting in your maximum health being lowered by 4 hearts.
  • Fast Metabolism: With your speed, and a smaller stomach, you get more hungry than usual.
  • Strong Ankles: You never take fall damage, no matter from which height you fall.

Slimecican

Part human, part slime. Very unpleasant to touch with your bare hands.

  • Bouncy Body: You mitigate a great portion of fall damage due to your bouncy yet sticky body.
  • Super Jump: Your slime heritage gives you an improved leap, allowing you to jump higher. Knocking back and dealing damage to nearby mobs upon landing. This passive ability can only be triggerd once every 3 seconds.
  • Sticky: Any entity that attacks you in melee gets slowed, and reduces the damage inflicted to you by 10%. You also look green and slimy.
  • Fragmentation: You shrink to a portion of your size as your health falls, as well as your maximum health points.
  • Recovery: You can consume and eat slime balls to recover a lost portion of yourself.

Inchling

Descendants of the smallest tribe, these creatures are as nimble as their size.

  • Nimble: Inchlings are immune to thorns and velocity-based damage.
  • Hyper-active: You are able to consume sugar even if you're full, granting a temporary movement speed boost.
  • Small Apetite: Consuming sugar is enough for your needs, as it is gives long-lasting saturation effects to you. Requiring less food to keep going.
  • Bite-sized: You are many times smaller and have 5 less hearts compared to that of a regular human.

Bee

Bees are cool. They fly, enjoy flowers, and die.

  • Fatality: You deal 50% more damage to targets you hurt afflicted with fatal poison.
  • Stingers: You carry up to 7 stingers at a time, and is used each time you inflict poison damage. Once all stingers are used up, you are bound to perish and die.
  • Pollenate: During the day, you can stand on any flower and sneak to recover any [Stinger] you may have lost. However, this will break the flower.
  • Diurnal: You work best in a sunny day, thus you are weakened and move slow at night or if it starts raining during the day.
  • Short Lifespan: Bees have 3 less hearts than humans.

Starborne

Being born from the stars, you are a nonviolent, star-obsessed, mysterious, and potentially powerful person that fell from the stars into this blocky world we live in.

  • Stress: This accumulates throughout you at a slow rate. Once it's filled up, you will violently explode - damaging everything that surrounds you. However, all of your abilities' cools down faster if your [Stress] is at 70%.
  • Meditate: Diminish the [Stress] accumulated by sneaking, for as long as you are on full health.
  • Cosmic Gift: Starbornes are beings blessed by the skies. Affected by less gravity, you are able to jump higher and descend back to the ground with grace - taking no fall damage whatsoever.
  • Hyper Leap: Propel towards a certain direction you are looking at, and launching entities you were in into air. Has a short cooldown before each use.
  • Shooting Star: Fires a star projectile towards the direction you are looking at, damaging mobs on impact. Has a cooldown before each use.
  • Nonviolent: Starbornes have a chance of becoming temporarily immobilized whenever they are harmed by another entity. In this state, your vision is also temporarily hindered.
  • Cold Vacuum: Starbornes are used to the coldness of the vast cosmos, therefore taking twice the fire damage - heat that they're not used to.

Piglin

Dominant race of the Nether, these humanoid creatures uses their sheer brawn and boasts their gold.

  • Pride: The more gold items you carry in your inventory, worn, or held, the less damage you'll receive from any source. You can mitigate up to 90% of damage received this way.
  • Boasting Firepower: Your melee attack inflicts additional damage equivalent to 10% of the damage you've dealt. Further increases the additional damage dealt by 10% per nearby entities present within 6 blocks.
  • Gluttony: You get even more hungry than usual when replenishing health.
  • Courage: You are immune from weakness and wither status effects.
  • Nether Inhabitant: Your natural spawn will be in the Nether.

Elven

Elegant and agile beings with a deep connection to nature, skilled in archery, over which they have honed thanks to their great lifespan.

  • Lifeweaver: Elves have great lifespan. When taking damage, immediately restores half of the damage taken. Then, grants Absorption for 12 seconds that scales depending on the amount of damage taken. This ability has a cooldown of 2 seconds.
  • Endless Quiver: When wielding a bow in hand and you don't have any arrows in your inventory, automatically gives one for yourself.
  • Imbued Shots: Whenever your bow's projectile hits a creature, a magical orb arches unto the target. This follow-up attack deals magic damage equivalent to your current health.
  • Elegant: Due to your slender nature being an Elf, you can only wear light armor such as leather. You can also only wield bows as weapons, and nothing else.
  • Swift: You are nimble and swift, with increased movement speed, you to traverse the terrain effortlessly.
  • Permeable: You take 10% more damage.

Voidwalker

Born in the depths of a sinister realm, you have acquired the ability to manipulate and harness dark energies from within to harm others.

  • Beelzebub: Call upon the gluttony, your melee attacks charges one stack of [Beelzebub], up to three. Then, deals additional damage based on your missing health.
  • Soulburst: Release the absorbed life force. When [Beelzebub] reaches three stacks, consumes all of it, and deals additional damage equivalent to your currently missing health. Then, restores health equivalent to the current missing health of the entity you've attacked.
  • Umbral Veil: Shrouds yourself in a dark energy when sprinting, granting additional speed and avoiding any physical damage. While sprinting, you get hungry more quickly.
  • Sinister Aura: Nearby friendly mobs are frightened with your presence, and will run away from you.
  • Life Drain: Whenever you deal damage, your health is reduced by the target's missing health, up to 50% of your max health. When your health is equal to 1, this will not reduce any further.

Diviner

Diviners possesses the ability to tap into the mystical energies of the universe, wielding them to protect and aid other players in need.

  • Prescience: You can see the fate of others. Use to designate other players to link with. You and players you link with will be bound and share the same health point pool, increasing both of your health accordingly depending on the maximum health point they have. You can link up to 3 more players.
  • Intervention: Manipulate and weave the stars into your favor. Swaps you and the other player's location, of whom you are linked with, if any. This works regardless of dimension. This has a 120-second cooldown.
  • Oracle: Seek the fate with others. Under the effects of [Prescience], damage dealt or healing received will be distributed amongst you and players you're linked with.
  • Aegis: Grant thee protection from harm. Prevents you, and any anyone whom you're linked with, from fatal damage. This has a cooldown of 120 seconds.
  • Divine Aura: Players under the effect of [Prescience] will glow, and can be seen through walls. However, this glow will always persist on you.
  • Fragility:

What’s new in the latest update

The author’s notes for the file uploaded .

Changelog (v6.0)

This update brings new brand new Origins: the Child of Zeus, and the Vampire! Additionally, one new Class has been added: the Athlete. The architecture and foundation of the Add-On's code has also been re-written from the ground up to allow for maintainability and readability! As well as many balancing, tweaks, bug fixes, QoL and UI changes.

New Origins

Child of Zeus

Descendants of the great thunder God, capable of controlling the lightning itself.

  • Wrath of Olympus: Conjures a powerful throwable Trident on your hand, creating an explosion and damaging mobs and players on impact. Has a 30-second cooldown.
  • Divine Ascent: Gifted with the power of skies, you can double jump able to hover and float around under a foam of clouds. You are also immune from fall damage.
  • Static Energy: The power of electricity gushes in you. Applies slowness on mobs & players you hit, which lasts for 6 seconds.
  • Discharge: Whenever you deal damage on other mobs & players that are slowed, there is a 30% chance you will stun them for 1-2 seconds. Stunned enemies additionally takes 1 health of damage for every 2 unique metallic items in your inventory.
  • Surge Protection: You are immune from lightning damage.
  • Claustrophobic: As a God from the skies, you aren't used to being underneath. You gain weakness whenever you're underground or not in the Overworld.
  • Severed Connection: The End and the Nether have no skies. You are unable to call upon the Wrath of Olympus on dimensions other than the Overworld.

Vampire

Utilizing acute sensory adaptation and blood-tracking abilities, they excel at hunting down targets across dimensions and turning their prey's life force against them.

  • Bat Form: Use the ability to switch into a bat form, allowing you to fly. While in bat form, you cannot burn in daylight, but also cannot be able to attack nor use your tools. Use again to transform back.
  • Bloodthirsty: As a Vampire, your diet is limited to drinking blood. You may not satiate your hunger with normal foods, and instead can only drink blood. Blood is restored every time you hit any living being. If your blood reaches zero, you get weakness and will continuously take damage.
  • Death Sense: You are able to sense nearby entities in the brink of death. Inflicting players and mobs with 20% of health or less, guarantees a fatal damage that can kill them.
  • Nocturnal: At night, you are able to see more clearly with night vision, and speed.
  • Regenerative: When not in full health, you regenerate faster at the expense of quickly draining your blood. However, you cannot regenerate while burning.
  • Undead: Your undead condition makes you immune to poison and freezing damage, but weak to fire, and sunlight. You also don't have to breath underwater to survive.

New Classes

Athlete

A high-mobility class that excels in speed, and stamina.

  • Speedy: You can walk, swim, and sprint a bit more faster than usual.
  • Strong: Your punches deal 1 more damage.

Revamped Origins

Diviner

In terms of abilities, the Diviner proved to be lacking: very limited with one player linking, and did not live up to its expectations sufficiently with it's unique playstyle as a support/tank Origin. This change is aimed to promote this unique archetype and boost it's potential for players to seek through.

  • Prescience: (Buffed)
    • Can now link up to 3 more players; instead of 1.
    • Health pool increased is now more accurate to the amount of HP all the linked players have.
  • Intervention: (New ability)
    • Allows the Diviner to swap places with any of its linked players.
    • Has a 120-second long cooldown before each use.
  • Oracle: (Buffed)
    • Damage dealt and healing received is now distributed amongst players that are linked together, instead of on solely the Diviner themselves.
  • Aegis: (Buffed)
    • Damaged received directly by the Diviner is no longer deflected back to the attacker, much like thorns enchantment.
    • Instead, it now prevents the Diviner, and players whom it is linked with, from death--much like the Totem of Undying.
    • If the Diviner is not linked to anybody, this effect can still trigger on their own for the Diviner themselves.
    • Has a 120-second long cooldown before it can be triggered again.
  • Divine Aura: (Unchanged)
  • Fragility: (Unchanged)
  • Instability: (Unchanged)

Elven

To balance things out with other new Origins capable of potentially dealing massive damage, the Elven's survivability has been improved as well as making its damage output more consistent.

  • Lifeweaver: (Buffed)
    • The amount of health restored is now fixed to half of the damage taken.
    • This means that if it receives 10 hearts of damage, they will recover 5 immediately--as well as Absorption that scales depending on the amount of that damage it took.
    • Can be triggered only once every two seconds.
  • Endless Quiver: (Unchanged)
  • Imbued Shots: (Buffed)
    • Additional damage dealt when using bow and arrow against other mobs and players will now work, instead of just on undead mobs.
    • Damage dealt is equivalent to the current amount of health the Elven has.
  • Elegant: (New Nerf)
    • Can no longer wear non-leather armor.
    • Can no longer wield non-bow weapons.
  • Swift: (Unchanged)
  • Permeable: (Unchanged)

Voidwalker

We want to make this Origin further focus on a high-risk, high-damage playstyle. Capable of dishing out a ton of damage, but in return taking a toll on it's own as well.

  • Beelzebub: (Adjusted)
    • Minor description change to match more with ability behavior.
  • Soulburst: (Buffed)
    • Now deals additional damage based on the Voidwalker's missing health.
    • Will now also restore health based on the health of the entity it killed.
  • Umbral Veil: (Balanced)
    • Instead of ignoring projectile-type damage only, can now ignore melee attacks as well.
    • Causes the Voidwalker now to be more hungry when sprinting.
  • Sinister Aura: (Nerfed)
    • Now only applies to passive/friendly entities instead of all entities, including hostile.

General Gameplay Adjustments

  • Ability Wheel
    • The fixed item in your hotbar slot has finally been freed and is instead replaced with the Ability Wheel!
  • Orb of Origins
    • Updated hover text color and rarity to match vanilla conventions.
  • Resignation Paper
    • Updated item texture.
    • Updated hover text color and rarity to match vanilla conventions.
  • Cooldown & Resource Bar
    • Can now consistently cool down abilities and effects.
    • Now stacks properly even with other cooldowns active.
  • Options Screen
    • Added the "Patch notes" option under General Options tab.
    • Removed the "Reset player" option as it was no longer needed.
    • Updated the icons to modern look and feel.
    • Administrative Options tab can now be accessed by simply making the player operator.
    • Giving the player the `origins_admin` tag still works if you simply want to give them access to these options without granting operator permissions.
    • Renamed "Unique Selecton" option to "Lock Origin"
    • Minor changes to options' descriptions when hovered.

Origins Changes

  • Avian
    • Attribute changes are now applied directly to the player attributes instead of through status effects. This allows for proper speed stacking (e.g., when paired with a proper Class).
  • Arachnid
    • Improved Webbing ability:
    • When punching a trapped entity instead, the web no longer has a hitbox so it is now possible to hit the entity directly.
    • Now properly traps the entity inside the web instead of knocking it back.
    • Master of Webs has been added to parity for Java mod.
    • Web Cocoon has been removed.
  • Shulk
    • Improved Hoarder ability:
    • Tweaked UI to be more simpler and useable.
  • Blazeborn
    • When selected, now properly puts you in the Nether.
  • Phantom
    • Improved Phantomize ability:
    • Can now consistently exit out of the state by just standing still, even in enclosed spaces.
  • Piglin
    • When selected, now properly puts you in the Nether.
  • Starborne
    • Buffed Shooting Star ability:
    • Now deals a bit more damage.
    • Increased range a bit.
    • Increased projectile speed and distance traveled.
  • Slimecican
    • Ability Super Jump is now considered an active ability.
    • Fixed trait Bouncy Body not triggering under certain conditions.

Class Changes

  • Blacksmith, Cook, & Cleric
    • Fixed an issue whereby enhanced items would not work properly the same as their vanilla counterparts in most conditions.

Miscellaneous, Technical, & Other Changes

  • Upgraded min_engine_version to 1.26.30. This means you need to be on Minecraft v1.26.30 or later for this Add-On to work.
  • Backend refactor
    • All code has been modularized to allow for easier maintainability and other people to add their own Origins/Class.
    • Please see the OriginsPE Wiki for more information.
  • UI rework and overhaul
    • Improved load times of the picker screen by delegating it out of the NPC Screen to the HUD screen instead.
    • Both NPC and HUD screens now work in tandem to display the UI on the screen, to lighten the load from the NPC Screen alone--which was causing significant performance issues.
    • NPC Screen modifications now allows normal dialogues to work and is now less intrusive.
  • Revamped localization
    • Due to rework and overhaul in the UI, majority localization tokens had to be redone.
    • The Add-On supports the following languages: English (US), Spanish (Spain), Spanish (Mexico), Indonesian (Indonesia), Japanese (Japan), Portuguese (Brazil), Portuguese (Portugal), Chinese (Simplified), and Chinese (Traditional).
    • More languages to come in the future.

How to install

  1. Download the file below. On iOS or Android, open it from your Downloads with Minecraft; on Windows, double-click it.
  2. Minecraft imports the pack automatically. Enable it in your world’s settings under Behavior Packs or Resource Packs; an add-on usually needs both.
  3. Playing on a Realm or server? Everyone needs the same packs, and the host has to enable them.
  4. Starting a new world? Choose its seed first: the Seed Map shows villages, structures and biomes near spawn for any Bedrock seed.