Re:Zero Rewind Addon
BedrockScriptOtherby Enzo Souza Nogueira

About this script
This script adds Return By Death from Re:Zero to Minecraft Bedrock.
Read the author’s full description (280 words)
Written by Enzo Souza Nogueira for the MCPEDL post, shown as published.
🔁 Rewind by Death – Re:Zero Inspired System
Rewind by Death is a Minecraft mod inspired by Re:Zero, introducing a true Return by Death mechanic with full world rollback and multiplayer support.
When a player dies, time itself is forced to rewind. The world returns to a previously saved checkpoint, restoring the state of players, entities, blocks, items, time, and weather as if the fatal moment never happened.
This is not a simple respawn system. Death has weight, memory, and consequences.
✨ Core Features
Return by Death system
When a player dies, the entire world rewinds to the moment of the last checkpoint.
Individual checkpoints
Each player has their own checkpoint, but if one player dies, all players are pulled back to the checkpoint of the one who died, just like in Re:Zero.
Multiplayer compatible
Designed from the ground up to work in multiplayer worlds without duplication, desync, or exploits.
Full world rollback
Player position, inventory, health, hunger, effects
World time and weather
Blocks placed or destroyed after the checkpoint
Dropped items
Mobs spawned or killed after the checkpoint
Safe teleport system
Players are returned to safe positions to avoid suffocation or instant death after the rewind.
Immersive feedback
Death message announcing the return
Screen effects on revival
Particles and sound effects on death and rewind
🧠 Designed With Limits in Mind
This mod pushes Minecraft’s scripting capabilities to their limits while remaining stable and performant.
Rollback operations are processed in controlled batches to avoid lag or world freezes, even in large worlds.
🎮 Gameplay Philosophy
Death is no longer a reset.
It is a rewind.
Every mistake echoes.
Every checkpoint matters.
And survival means remembering what the world forgets.
Pix for donation: 55581859884
Images
What’s new in the latest update
The author’s notes for the file uploaded .
RE:0 — Update 5.2 | Performance Optimization
No features were changed. The addon works exactly the same as
Update 5.1, but with significantly less CPU and RAM usage,
allowing more devices to run it without lag or crashes.
Changes:
• 84% reduction in container scanning
The search radius for chests and inventories around the player
was reduced from 80/10 to 48/4 blocks. In-game behavior is
identical — all relevant containers are still captured.
• Block type filter
Added a whitelist of inventory-holding blocks (chests, furnaces,
barrels, shulker boxes, etc.). Blocks without inventories are now
instantly skipped before any component read is attempted.
• Faster coordinate copying
Replaced JSON.parse/stringify usage for copying locations and
rotations with direct copy functions, approximately 10x faster.
• Fewer redundant world.getPlayers() calls
The online player list is now fetched once per checkpoint and
reused throughout all internal loops.
• More efficient block events
In break/place/explode block events, the timestamp and location
are now computed once and reused instead of being calculated
twice each.
• Reduced memory limit
The block change buffer was reduced from 500,000 to 200,000
entries, saving ~60MB of RAM with no impact on normal gameplay.
• Reduced mob capture radius
From 80 to 64 blocks, decreasing the number of entities scanned
per checkpoint with no noticeable loss in quality.
How to install
- Download the file below. On iOS or Android, open it from your Downloads with Minecraft; on Windows, double-click it.
- Minecraft imports the pack automatically. Enable it in your world’s settings under Behavior Packs or Resource Packs; an add-on usually needs both.
- Playing on a Realm or server? Everyone needs the same packs, and the host has to enable them.
- Starting a new world? Choose its seed first: the Seed Map shows villages, structures and biomes near spawn for any Bedrock seed.
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