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Jungle Temples: Traps, Puzzle and Loot

JavaBedrock

A jungle temple is a mossy box full of bones, a couple of arrow traps and, more often than not, the only wild armor trim you'll ever see. We opened every chest in 32 temples on five seeds to find out if they're worth the hike through the leaves. Mostly yes, but not for the reason people think.

Updated · 8 min read · Java & Bedrock up to 26.3

Jungle temple finder on seed 8675309123456789 showing two jungle temple icons in dark green jungle on either side of the spawn point
Seed 8675309123456789, Java 26.3, around spawn: temples at −352, −432 and 512, 288, both under 600 blocks from where you start.
Try it on the mapTwo jungle temples near spawnJava 26.3 · temples at −352, −432 and 512, 288, both close to spawn

Finding one is the hard part

Jungle temples only spawn in jungle and bamboo jungle. Sparse jungle doesn't count, and that matters more than you'd think, because a lot of what looks like jungle on a map is the sparse kind. On top of that the jungle has to win a spot on the temple grid: Java splits the world into 32×32-chunk regions, each region picks one candidate spot, and if that spot isn't jungle the region simply gets no temple.

We counted. Five seeds, a 10,000×10,000 area on each (that's 100 square kilometres of world per seed), Java 26.3. Jungles of any kind covered between 1.5% and 4.4% of the map, and the whole lot held 32 temples.

Jungle temples within 5,000 blocks of 0, 0 on Java 26.3, and the nearest one to world spawn.
SeedJungle coverTemplesNearest to spawn
86753091234567893.1%10557 blocks
-12345678901234.0%5959 blocks
02.6%51,116 blocks
1234567894.4%82,241 blocks
chunkscout1.5%43,205 blocks

Across all five that's about one temple per 0.3 km² of proper (non-sparse) jungle, so a jungle patch roughly 550 blocks across is a decent bet and a small one usually comes up empty. Seed 123456789 has the most jungle on our list and still makes you walk over 2,000 blocks for its first temple. Big jungle doesn't mean close temple.

Then there's the canopy. You can stand 20 blocks from a temple and not see it. The roof is mossy cobblestone, which blends right into the leaves from above, and the trees grow straight through the area around it. If you're flying or riding around looking for it, look for a flat grey-green roof poking out, not for a building.

Nearest list in the jungle temple finder side panel for seed 0, temples sorted by distance from spawn
Seed 0, Java 26.3: the Nearest list from spawn (−32, 0). The first temple is at 128, 1104, about 1,100 blocks south.

Getting in without eating arrows

Go down the stairs inside and you'll hit a corridor with two tripwires strung across it. Each one is hooked to a dispenser full of arrows. Walking through either is not going to kill you in iron armour, but it's annoying and it wastes the arrows.

  1. Crouch at the top of the stairs and look for the string. It's thin and easy to miss in the dark, so bring torches.
  2. Break the string with shears. Shears cut it without setting off the trap; punching it or breaking it with a sword triggers it.
  3. Open the dispensers from behind (mine the vines and cobble around them) and take the arrows. In the temples we checked they held between 3 and 9 arrows each, so don't expect a full stack.
  4. The chest at the end of the trap corridor is now safe to open.

The lever puzzle (or a pickaxe)

The other chest is behind a lever puzzle on the lower floor: three levers in the wall wired to sticky pistons with redstone. Get the combination right and a hidden chamber opens with the second chest inside.

We're going to be real with you. Most players never solve it. The walls are mossy and normal cobblestone and a pickaxe goes through them in a second. Just dig straight to the hidden chamber. The puzzle is a nice touch if you've got a friend watching, and pulling the levers first at least tells you which wall moves. That's the wall to dig.

One thing to watch: mining the redstone or the pistons by accident can make a mess of the room, and the chest in there is the same loot table as the other one. There's no bonus for doing it properly. Grab both chests and move on.

What's actually in the chests

On Java the loot is fixed by the seed the moment the temple generates, and the engine replays it exactly, dispensers included. So instead of guessing from drop tables we opened all 64 chests from those 32 temples. Here's everything we got, added up.

Total items in 64 jungle temple chests (32 temples, seeds 0, 123456789, −1234567890123, 8675309123456789 and chunkscout), Java 26.3.
ItemTotalPer temple
Bone319about 10
Rotten flesh238about 7
Gold ingot197about 6
Bamboo90about 3
Iron ingot59about 2
Wild armor trim40found in 18 of 32 temples
Emerald200.6
Leather190.6
Diamond130.4
Horse armour (copper, iron, gold, diamond)160.5
Enchanted book1rare

So it's mostly bones and zombie meat. Gold is the real money: six ingots a temple on average, which is handy for a clock, powered rails or piglin bartering later. Diamonds showed up in a handful of temples, two at a time at best. And one enchanted book in 64 chests. Don't come here for books.

The best temple we found is the second one on seed 8675309123456789, at 512, 288. Its two chests held 2 diamonds, an iron horse armour, a Respiration III and Silk Touch book, 21 gold ingots, a golden horse armour, an emerald and two wild armor trims. That's about as good as a jungle temple gets.

Structure popup for the jungle temple at 512, 288 on seed 8675309123456789 with the Chest loot section open, listing both chests and both dispensers
Seed 8675309123456789, Java 26.3, temple at 512, 288: the Chest loot tab lists both chests and both dispensers. This one has the diamonds and the book.

Compare that with seed 0's first temple at 128, 1104: rotten flesh, leather, bamboo, 5 gold and two wild trims. And the close one on seed 8675309123456789 at −352, −432 had bones, iron, one emerald and no trim at all. Loot varies a lot from temple to temple, which is the whole reason it's nice to check before you walk 1,000 blocks.

The wild armor trim is the real prize

Wild armor trim only comes from jungle temples. In our run, 18 of 32 temples had at least one, and when they did they often came in pairs (40 templates across those 18). So a single temple is close to a coin flip, and visiting two pretty much guarantees you one.

You only need one. A template can be duplicated at a crafting table with 7 diamonds, the template itself and a mossy cobblestone block, which you're literally standing inside. Put it on a smithing table with a piece of armour and any trim material (iron, copper, gold, emerald, diamond, netherite, lapis, quartz, redstone, amethyst or resin) and you get the leafy wild pattern.

If you're a builder or you just like your armour looking different from everyone else's on the server, that template is worth more than the gold. If you don't care about trims, a jungle temple is a nice early gold and iron stop and not much else.

Using the finder and checking loot first

  1. Open the jungle temple finder, paste your seed and pick your edition and version.
  2. Check the Nearest list in the side panel for the closest temple to spawn, or type your base coordinates into it.
  3. Click a temple icon. On Java 1.18 and newer, the popup's Chest loot section shows exactly what both chests and both dispensers hold. Skip the bone boxes and go straight for the trim.
  4. Copy the coordinates or the /tp command, then head out. Bring shears and torches.
Two jungle temples near spawnJava 26.3 · temples at −352, −432 and 512, 288, both close to spawn

If you want to know how much jungle a seed has before you even look at temples, flip to the biome finder and highlight jungle. A seed with one tiny jungle patch near spawn is not going to give you a temple there.

Bedrock temples

Bedrock uses its own placement rules for temples, and the finder models them, so coordinates are exact on Bedrock too. They are not the same as Java's though. On Bedrock, seed 8675309123456789 puts its two closest temples at −408, −488 and 616, 312: near where Java has them, but shifted by 50 to 100 blocks. Same story on seed 0, where Bedrock's nearest is at −200, 824 instead of Java's 128, 1104.

Seed map of seed 8675309123456789 on Bedrock Edition with two jungle temple icons near spawn
Seed 8675309123456789, Bedrock 26.3, around spawn: temples at −408, −488 and 616, 312. Compare with the Java hero picture at the top.

Loot prediction is Java only, so on Bedrock you'll have to open the chests to see what you got. The traps and the puzzle work the same way. Always pick the right edition in the finder; using Java coordinates in a Bedrock world will send you into the wrong part of the jungle. The Java vs Bedrock placement guide explains why the two editions don't line up.

Questions

What biome do jungle temples spawn in?

Jungle and bamboo jungle. Sparse jungle doesn't get them. On our five test seeds there was roughly one temple per 0.3 square kilometres of proper jungle.

How do I disarm the jungle temple trap?

Cut both tripwires in the lower corridor with shears. Shears break the string without firing the dispensers, then you can open the dispensers and keep the arrows.

Do I have to solve the lever puzzle?

No. The hidden chest is behind ordinary cobblestone walls. Dig to it with a pickaxe. Pull the levers first if you want to see which wall moves.

How common is the wild armor trim?

In 32 temples on Java 26.3, 18 had at least one wild armor trim and 40 templates dropped in total. You can duplicate one with 7 diamonds and a mossy cobblestone.

Can I see jungle temple loot before I go?

On Java 1.18 and newer, yes. Click the temple in the jungle temple finder and open Chest loot to see both chests and both dispensers. Bedrock loot isn't predicted.

Written by the Minecraft Tools team from the same world-generation engine that runs the seed map. Coordinates quoted here were computed with it for the stated seed, edition and version, and the engine is tested against the real game.