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Creatures Have Feelings

BedrockAdd-on

by ItzBenchiii

Rating
5.0 / 5
Downloads
1,249 downloads
Last update
Updated
Published on
Published on MCPEDL

About this add-on

Creatures Have Feelings is a script-based behavior pack by ItzBenchiii. The author's summary says entities get more to think about and do, and interact with each other. The pack adds no mobs, items or blocks that the files and the author's page list; its logic is in 7 JavaScript files.

What it adds

What is in the pack

The download holds 1 behavior pack with 9 files and 7 script files, entry scripts/main.js. It replaces no vanilla entity or item files, and it includes 1 function file named welcome.

  • The scripts register one command, /creaturefeelings:settings.
  • The pack's own description calls it event-driven behavior, natural animations and creature observation.
What is in the pack
CommandWhat it is
/creaturefeelings:settingscommand registered by the scripts
/function welcomefunction file

Requirements and compatibility

  • The behavior pack's manifest sets a minimum game version of 1.26.60.
  • Script modules: @minecraft/server 2.11.0, @minecraft/server-ui 2.3.0 and @minecraft/common 1.3.0, all stable versions, so the files show no beta script modules. Even so, the author's post asks you to enable Script API under Experiments.
  • Behavior pack only; no resource pack is in the download.
  • File size: 150.49 KB as one .mcaddon, 676 KB unpacked.
  • It replaces no vanilla entity or item files.

Get started

  1. Install it: how to install Minecraft Bedrock add-ons covers .mcaddon, .mcpack and .mcworld files on iOS, Android and Windows.
  2. Turn on the behavior pack, and enable Script API under Experiments as the author asks.
  3. Open the settings with the command the scripts register./creaturefeelings:settings
  4. Run the pack's single function file. The files and the author's page do not say what it does./function welcome

Version history

  • Creatures_Have_Feelings_v1.6.mcaddon (pack version 1.0.90) · 150.49 KB. The author's changelog says only that bugs were fixed.
  • Creatures_Have_Feelings_v1.5.mcaddon · 150.48 KB.
  • Creatures_Have_Feelings_v1.4.mcaddon · 152.46 KB.
  • Creatures_Have_Feelings_v1.3.mcaddon · 145.86 KB.
  • Creatures_Have_Feelings_v1.2.mcaddon · 119.63 KB.

Questions and answers

Does Creatures Have Feelings need an experimental toggle?
The files use stable script modules, so they show no beta modules. The author's post still asks you to enable Script API under Experiments.
Which Minecraft version does Creatures Have Feelings need?
The behavior pack's manifest sets a minimum of 1.26.60.
How do I open the Creatures Have Feelings settings?
The scripts register the command /creaturefeelings:settings. The files and the author's page do not say what else the add-on offers for settings.

How we know

The numbers, names and commands on this page were read from the pack’s own files and from MCPEDL on . We did not play it, and we host no copy of it.

Read from: the publisher's page: page · the publisher's page: summary · the publisher's page: files · the publisher's page: changelog 2026-11-09 · file:Creatures_Have_Feelings_v1.6.mcaddon · manifest.json · Creatures_Have_Feelings (21) BP/manifest.json · Creatures_Have_Feelings (21) BP/functions/ · Creatures_Have_Feelings (21) BP/scripts/ (customCommandRegistry.registerCommand) · entities/ and items/ · the publisher's page: description